Subgenius
I’ve always found the SubGenius groups frustrating because they’re so weak. Their low power and random alignments makes playing them an exercise in frustration. So I’m giving them a boost with this simple rule change:
SubGenius attribute: For attacking and defending, the SubGenius attribute has the same bonuses as if it were an alignment. (There is no “opposite” for SubGenius.)
So a SubGenius group has +4 to take control of another SubGenius group, and a SubGenius puppet of a SubGenius group gets +4 defence to attacks to control. But Bermuda doesn’t need it for its special victory and the OMCLs and other groups can’t add SubGenius or take it away.
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page revision: 1, last edited: 24 Jan 2012 19:49