By Martin Laerkes
(Note that this is already on Martin's Fixing INWO page. However, moving it here means we can create a discussion forum for it.)
The secrecy rules often confuse newbies. Not only do they break the normal rules about which groups can aid an attack, but it can also be tricky to figure out which special abilities affect secret groups. All we get in return for these complicated rules is the existence of some extremely powerful isolationist decks.
This rule replaces all of the old secrecy rules: If a non-secret, non-illuminati group initiates an attack on a secret group, then the secret group gets a +5 bonus to its defense. Non-secret groups with a special ability allowing them to attack secret groups ignore this bonus.