Reloads V3

Do you remember the Limited Edition Reloads? They worked like this:

Place an Action token on each of your Violent groups which does not already have one. This card may be played at any time.This card does not benefit groups that are suffering from any card or special ability that prevents them from getting Action tokens.

With these and the limited edition Voodoo Economics, action tokens were plentiful, attacks devastating and the game brutal.

Unfortunately, such cards resulted in degenerate decks (with so many action tokens you can draw more and more plots) and so the Unlimited Edition sported new, hobbled Reloads:

Place an Action token on any one Violent group, or on two or more Violent groups whose current Power adds up to 5 or less. This card may not benefit a group that already has any tokens, or a group that is suffering from any effect that prevents it from getting Action tokens. This card may be played at any time. It requires an action from your Illuminati.

Unfortunately, these are now so weak that I never use them. The cost is much too high - there are better things for me to spend my Illuminati actions on.

However, I hate the thought of the Reloads going to waste, so my proposed wording is a sythesis of the two:

Place an Action token on up to two Violent groups. This card may not benefit a group that already has any tokens, or a group that is suffering from any effect that prevents it from getting Action tokens. For each token placed, discard your top undrawn Plot card.

Now, theoretically this could be used as some kind of plot-drawing engine. Play Reload, then cash those two tokens in for a plot card. If it’s another Reload, then do the same thing again. The things that stop this getting out of hand are:

  • You have to discard two cards. Do this ten times and you won’t have any plots left.
  • Even if you all you do is use this to draw plots, you stand a high probability of discarding the plot you’re after.
  • When we play, we have a limit of no more than three cards in your deck, which automatically limits how many Reloads you’re going to have anyway.

As we tend to play Simultaneous Play, I would make this an active move, and I wouldn’t allow it to be used during attacks. (The reason for not allowing Reloads during attacks is to avoid having to remember if a group had used its token during the attack, and because this is a powerful defensive card and I’d rather attacks on other players were encouraged.)