I've always been a bit frustrated by Personalities. They're the weakest groups - but they have more flavour and, well, Personality than most. So here's an idea to make them a bit more tempting - a way of giving them another ability.
(This is also solves the slight issue of Bill Clinton no longer being President of the USA - so probably shouldn't have those ridiculous bonuses any more.)
Positions may only be played Personalities and must be permanently linked to that Personality. Playing a Position is an action for any group. That Personality assumes that position and gains the additional benefits.
There may be only one copy of a particular Position in play. If another copy is played by any player, the first copy is discarded.
Most positions have requirements, which are stated in parenthesis. They can only be played on Personalities that meet those requirements. (So British Prime Minister can only be played on a British Government Personality.)
If the Personality loses the required alignment the link remains but the Position has no effect until that Personality regains the alignment. A Personality may only have one Position at any one time. If another Position is played on that Personality, the first Position is discarded.
Nationality: An “American” or “British” group is group of that nationality. (See the Dual Citizenship card below.)
British Prime Minister: Position (Government, British): The British Prime Minister gains the following special ability: “The British Prime Minister has +4 for direct control of any British Government group and gets two action tokens every turn. ”
High Grand Master: Position: The High Grand Master, leader of the Rosicrucians, gains the attribute “Magic” and the following special ability: “The Grand Master has +5 for direct control of the Rosicrucians. [R]When you are entitled to draw a Plot card, spend the High Grand Master’s action to spend 30 seconds looking through your deck and picking the card you want. You must shuffle the deck afterward.”
President of the USA: Position (Government, American): The President of the USA gains +2 Power and the following special ability: “The President of the USA gives +3 on any attempt to control an American Government Group and an additional +8 for direct control of any Government Group.”
President of the European Union: Position (Government, European): The President of the European Union gains the following special ability: “The President of the European Union gives +3 on any attempt to control a European Nation and an additional +8 for direct control of any European Nation.”
WITCH Queen: Position (Female): The WITCH Queen gains the attribute “Magic” and the following special ability: “The Queen Witch has +5 for direct control of WITCH. [R] Spend WITCH Queen’s action to change any die roll by 1, after it’s rolled.”
Offshore Bank CEO: Position (Corporate): The Offshore Bank CEO gains the following special ability: “[A] The Offshore Bank CEO may use its action to move any group you control to another legal position in your power structure.”
Multinational Oil Company CEO: Position (Corporate): The Multinational Oil Company CEO gains the following special ability: “In a game with more than two players, when the Multinational Oil Company CEO makes an attack you may designate one rival who cannot interfere.”
These cards may also be helpful, particularly Dual Citizenship. (I'm sure I'm not the first one to come up with the Cult of Personality goal.)
Dual Citizenship: Play on any Personality. That Personality gains the Nationality of the Nation of your choice.
Cult of Personality (Goal): Each Personality you control counts as two groups towards the basic goal.